Dell'intervista, adoro certi passaggi che mi aiutano a credere che hanno fatto un gioco profondo e serio, nonostante si vedano più mostriciattoli e tute stra-sgargianti rispetto ai primi giorni.
GP: It has been said that elements from the science fiction novel Roadside Picnic have been incorporated into the game. Is this true?
We are not making a game based on that book. We are making a game
based on the history of the Chernobyl zone. Nothing is based on the
book. It might have confused some people because some terms like the
Zone, and Stalker are used in both the game and that book, but these
are real things.
GP: Can you talk about the mutants that players will encounter?
The mutants in the game are not fictional, but based on mutated versions of real life animals.
GP: Are the in-game environments are based on real locations?
All of the structures in the game are based on things that really
exist. Things that are straight out of Chernobyl are the sarcophagus,
which has been accurately recreated, and the even the town of Prypiat.
Virtually everything you see is real, with a few exceptions, which were
added to make the environments more interesting.
GP: Even though the events in the game take place in an
alternate reality, the nuclear disaster is virtually identical to the
real Chernobyl tragedy. Were there any second thoughts about choosing
such a sensitive subject for the game's premise?
You know, there was a guy here earlier today who was a real Stalker
after the tragedy and he told us that he likes the game because it will
remind people of what happened. It has been 20 years, and people are
starting to forget. The game questions what the purpose is of such
In corso: Portal
Recenti: Kane and Lynch: Dead Men, Culpa Innata, Next Life