1. The Bot
    The Bot  
        Mi trovi su: Homepage #3782868
    CORE DESIGN LOSES TOMB RAIDER SERIES

    Copyright © 2003 Eidos Press Release | July 30th 2003

    Eidos Interactive plc, one of the world's leading developers and publishers of entertainment software, today provides a trading update in respect of the outcome for the financial year to 30 June 2003, in accordance with the Company's earlier statement of 27 June.

    As a consequence of shipping all but 500,000 of the Tomb Raider: The Angel of Darkness games originally planned for the financial year, strong sell through of products shipped in the last quarter and increased license activity, the Company believes it will now meet the original market expectation for operating profit pre goodwill for the financial year to 30 June 2003 that prevailed prior to its announcement of 27 June.

    Tomb Raider: The Angel of Darkness successfully launched in the US on PS2 on 20 June whilst the PC version for the US and European markets was launched during the week commencing 30 June. In its 27 June announcement, the Company confirmed that it was in the final stages of approval for the multi-language versions of the European PS2 game. Given the close proximity of final approval to the Company's financial year-end, Eidos reported that there was a risk that the shipping of up to one million units may slip from June to July. As stated above, Eidos is pleased to confirm that it shipped all expected units in the year with the exception of 500,000 units that shipped in early July.

    Sell through to date has been in line with management expectations. The game is expected to benefit from the launch of the Tomb Raider film sequel, "The Cradle of Life", released by Paramount Pictures on 25 July in the US and on 22 August in Europe.

    On 15 July, the Company announced that Jeremy Heath-Smith was stepping down as its Development Director and as Managing Director of Core Design. Since then, the Board has been conducting a review of the Tomb Raider franchise and the studio operations of Core Design. In recognition of the Company's need continually to enhance the value and maximise the commercial opportunity of one of its key franchises, for which all intellectual property rights belong to Eidos, the Board has concluded that it will transfer development of the franchise to its Crystal Dynamics studio in the US.

    The next Tomb Raider game is scheduled to release during the financial year to 30 June 2005. In the light of this decision, the Company will now be evaluating the Core Design studio's on-going direction and contribution as part of the Group's overall development capabilities.

    <small>[ 30.07.2003, 17:48: Message edited by: Roberto web ]</small>
  2. The Bot
    The Bot  
        Mi trovi su: Homepage #3782872
    Come avete letto il prossimo episodio di Tomb raider deve essere pronto entro il 30 giugno del 2005 ...mmm lontanino come tempi ..ma credo venga rivoluzionato quasi tutto il progetto dopo che Jeremy heath Smith ha lasciato la Core Design..anche se molti rimarranno al loro posto ..forse...
  3. The Bot
    The Bot  
        Mi trovi su: Homepage #3782879
    Bè magari creiamo un TOPIC apposito OK ? wink

    Qui dobbiamo parlare di un'avvenimento che può addirittura trasformare tutto quello che abbiamo visto finora di Tomb Raider.. Una nuova casa di programmazione software la.. Crystal Dynamics studio sta lentamente emergendo all'orizzone lariano del 30 giugno 2005 e in quella data prenderà il posto della Core Design del mitico Adrian Smith eek!
  4. The Bot
    The Bot  
        Mi trovi su: Homepage #3782881
    LA Eidos Interactive acquistò nel 1998 la
    Crystal Dynamics Studio per una cifra che si agirava sui 47.5 millioni di dollari .

    Crystal Dynamics has publicato qualche buon titolo per PC in passato , come Gex and Gex: Enter the Gecko. La stessa Software sviluppò per Activision’s Blood Omen : Legacy of Kain.



    L'acquisizione della crystal rinforzò Eidos ?

    Eidos disse che considerava la CDS come un qualsiasi altro studio di sviluppo software ..ma ora c'è da credere che in quel " laboratorio " nascerà la nuova lara CROFT del futuro !

    D'altronde per la Cristal Dinamics studio ha lavorato un certo Julie Payne sviluppatore di vidogiochi dal 2000 fino ad oggi . Ma la sua carriera probabilmente è più lunga considerando i MobyGames (che sono incompleti). Julie Payne è noto per la sua professionalità a garanzia del prodotto . Julie Payne è entrato nel team di sviluppo dei giochi sviluppati dalle seguenti aziende Deep Red, Overmax Studio, Looking Glass Studios, Capcom Entertainment, Pyro Studios, Mucky Foot Productions, Crystal Dynamics, Blitz Games and Desert Planning.

    e ha creato :

    Praetorians (2003), Eidos Interactive
    Mad Maestro (2002), Eidos Interactive, Fresh Games
    Virtual Resort: Spring Break (2002), Eidos Interactive, Greenleaf
    Fate of the Dragon (2001), Eidos Interactive, Greenleaf
    Jet Ski Riders (2001), Eidos Interactive
    Startopia (2001), Eidos Interactive
    Chicken Run (2000), Eidos Interactive
    Thief II: The Metal Age (2000), Eidos Interactive
    Walt Disney World Quest Magical Racing Tour (2000), Activision, Inc., Eidos Interactive, Walt Disney Computer Software, Inc.
    Potrebe essere uno dei nomi che sono nella lista di chi andrà a capo del nuovo progetto di sviluppo LARA CROFT TOMB RAIDER :D

    <small>[ 30.07.2003, 21:53: Message edited by: Roberto web ]</small>

  Clamoroso ! La Core Design nel 2005 perderà Tomb Raider

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