1.     Mi trovi su: Homepage #4196968
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    Tomb Raider Legend "Don't Call it a Comeback"
    Official XBox Magazine : Hoilday 2005 Issue #52


    Back in the day it was gamers common knowledge that where there was a Tomb there was Lara Croft
    ready ready to plumb it's depths,fight off the T-Rexs, and returnwith treasure in hand. But somewhere
    along the way Eidos and developer Core lost the plot and turned Lara into a annual non event with
    creaky graphics and a control scheme that showed it's age, even if Miss Croft didn't. Now with
    Crystal Dynamics responsible for most of the Soul Reaver series at the helm, Tomb Raider Legend
    is on it's way to whip Lara back in shape. First on the makeover is Lara's controls. The development
    team is quick to point out that they want to take Lara off the rails she use to handle like a semi-truck
    in the past Tomb Raider games, Senior producer Morgan Gray told us and make her more responsive.
    With our hands on the controller we were able to check out her moves first hand-jumpind and rolling
    in all directions is a fluid treat, while utilizing Lara's new grapple hook to swing from certain surfaces,
    stun enemies or grab and pull certain objects adds a gameplay dynamic that highlights her new
    gymnastic talents, and exploration taking a front seat to the gunplay-oriented action though they'll be
    plenty of combat interspersed throughout, Lara is also able to speed up for brief periods of time to
    punctuate all her moves. For instance, she can quicken her pace when swimming or climbing by
    pressing and holding a button on the controller. This way, if you're underwater, you can spur Lara on
    to grab that air pocket. And in other areas, you'll be promted to enter certain button presses that pop
    up on screen like in Shenmue or God of War in order to survive certain scripted situations. To
    scramble out of the way of a crumbling floor in one area we played, we had to press a timed sequence
    of buttons. All of this points to Legend offering up a new level of variety and a deeper experience for
    Lara fans, old and new. We've got our grapple hook ready.

    Our Lips Are Sealed

    With all the new fangled moves and a new re-tooled look, The one thing you can't count on for Tomb
    Raider Legend's Lara is a storyline at least not before it's time. Senior Morgan Gray specifically calls
    out, "You won't hear us talk about storyline now,not ever. Probably not even until the game ships.
    It's too important, and we don't want to spoil it." It'll be new to you....and to us.



    Tomb Raider Legend: Everything Is New Again
    PSM Holiday 2005 Issue # 105



    Whether or not you know it to be a popular videogame franchise, a movie starring Angelina Jolie, or

    Or that it's dual pistol-wielding heroine is scantly clad and overly top heavy, you know Tomb Raider.

    If you're a gamer, you also know that the series has been on an unstoppable downward spiral since

    The first sequel or second sequel, if you're an optimist we can't deny that the first game forever

    Changed gaming-it truly did. But in a twist of fatal irony, the series has remained so stagnant, the

    Black cloud of flies hovering above its borders on opaque. Thankfully the powers that be have had

    The blinding veils lifted from their eyes and have taken the first true step to reviving the series;

    Handing the development duties over to crystal dynamics. The almost veteran developer's experience

    With games shines through immediately upon setting eyes on the game. Sporting an updated look

    That’s at once refreshing and familiar, Tomb Raider Legend: at the very least looks the part it's been

    Destined to play. Vast catacombs and lush jungles make their triumphant return, only this time

    Adorned with up to date effects and features. Then there's Lara. Sticking with the caricature art style

    That’s become a staple for the series, the woman who brought girl power to the world of gaming has

    Never looked better or truer to form. Taking a cue from perhaps Prince of Persia which in turn owes

    Its own debt to the Tomb Raider series, Lara now animates with a natural fluidity and controls just

    As well. Gone is that invisible grid you wish would just crumble up and die. In it's place... nothing.

    You can just run and flip and swing in any direction with ease. In the two levels we were privy to,

    One was focused primarily on shooting. Taking place in a ghost town inspired environment, the

    Firefight featured numerous enemies onscreen with Lara auto-targeting each and taking them down

    With her, yes, dual pistols. An additional over the shoulder view allows for free aiming, the catch being

    You’re stuck in place with cement feet. A grappling hook device can also be shot out and used to stun

    Opponents before going in for the final kill. But hey, Tomb Raider is more about exploration and crafty

    Puzzles than action and the developers know it. In one level we played we couldn't help but feel a giddy

    Sense of nostalgia as we performed precision jumps, death defying rope swings, and completed a rather

    Simple pressure plate puzzle. We'll admit, it wasn't entirely new, but some hands on game play time

    Revealed a few game play details that help flesh out the experience. First off, your little grappling hook

    Is more than just a portable rope though it's good at that too. We used it to pull down a large boulder

    Set atop a high rock cliff that was needed to finish the puzzle. If that sounds like it might be a bit obtuse

    While playing, it's not any objects that you can interact with have a conspicuous sheen to them. Also

    Because 3D jumping has yet to be perfected Lara can, if you're fast enough, grab onto a ledge as a last

    Ditch effort to save herself. Just press a button at the right time and voila!, no cumbersome death to deal

    With. Convenience must actually be a high priority for the game, because you can even make Lara move

    Up ladders and the like more quickly by repeatedly pushing a button. Perhaps the most intriguing new

    Feature we got to play was a timed sequence that pays homage to the glory days of Dragon's Lair or for

    All you new school gamers Indigo Prophecy. It all plays out like a scripted cut scene, only you're required

    To press a corresponding button direction that's displayed at exactly the right time. Foul up and you're a

    Goner. Succeed, and be witness to Lara really flexing her gymnastic abilities with a set of moves that

    Would be just impossible to implement otherwise. It's all good fun really, and breaks up the game play

    While adding some cinematic flair to the game. Lastly we couldn't end this without talking about the swimming.

    When it comes to most games, water levels become the bane of our existence. It's relaxing, beautiful, and

    Faithful to the franchise. We didn't see any crocodiles this time "No Comment" was the phrase of the day

    Especially when it came to T-Rexes, but we'd be shocked if they didn't find their way into the game. While

    The story is a mystery; we've been told its web is sure to ensnare some faces of yore. In fact the overlying

    Theme that seems to bleed out from every open corner of the game is nostalgia. Not the dreaded memories

    Most recently burned into your minds by The Angel of Darkness. No, we're talking about those memories

    That you hold dear to your heart; the ones created the first time you played the game that changed an Industry;

    The begot the first time you played Tomb Raider.
  2.     Mi trovi su: Homepage #4196970
    Nel secondo articolo non c'è nulla di nuovo (ma controllate... non sono molto affidabile con l'inglese ^^'). Dicono, però, che hanno giocato a 2 livelli: uno in una città, se non sbaglio, ed uno in una tomba, dove c'è una sezione da fare in acqua. Dicono che è "rilassante, bellissimo e fedele (alla realtà?!? :mumble: )"!!:approved:
  3.     Mi trovi su: Homepage #4196972
    Originally posted by alexgamer
    Beh, adesso sì che ci starebbe bene la doccia finale vista in TR2!
    Forse il boss finale lo elimineremo col cattivo odore che emanerà la nostra pelle! :D


    :asd: :asd: :asd:

    Finalmente è sporca, però!! Era insopportabile vederla uscire dalle sabbie mobili candida e profumata... :nono:
  4. Delirante...  
        Mi trovi su: Homepage #4196973
    Bene... a quanto pare non si potranno portare nemmeno quante armi si vogliono... che spettacolo... :rolleyes: Giuro che se mi ritrovo una schermata selezione oggetti alla Rogue Spear o alla Back to Fight il DVD vola dalla finestra....
    ...and remember to be.....
    .....COSMICALLY CONSCIOUS!!!.....
    PRESIDENTE DELLA A.A.A.J.I.: basta con sta Jolie! LEI NON E' LARA!!!
  5.     Mi trovi su: Homepage #4196976
    Originally posted by Walrus
    Bene... a quanto pare non si potranno portare nemmeno quante armi si vogliono... che spettacolo... :rolleyes: Giuro che se mi ritrovo una schermata selezione oggetti alla Rogue Spear o alla Back to Fight il DVD vola dalla finestra....


    Non è meglio così?
    Cioè... è più realistico...
  6.     Mi trovi su: Homepage #4196977
    Originally posted by Walrus
    Bene... a quanto pare non si potranno portare nemmeno quante armi si vogliono... che spettacolo... :rolleyes: Giuro che se mi ritrovo una schermata selezione oggetti alla Rogue Spear o alla Back to Fight il DVD vola dalla finestra....


    Beh, scusa...quanto possono pesare due pistole, un lanciarazzi, un MP5, un fucile tutti insieme? 200 g?

    Tanto, io userei solo le pistole, comunque mi pare una scelta azzeccata quella di limitare oggetti e armi...aggiunge un tocco di realismo!
  7.     Mi trovi su: Homepage Homepage #4196981
    Originally posted by psiko
    dicono di aver usato il rampino non solo come una corda portatile ma contro un nemico per stenderlo e poi dargli il colpo finale :eek:
    Pero' :eek: :eek: alla Indiana Jones , che poi se ricordate , molto tempo fa lessi che si era ispirato anche su Indiana Jones il signor Toby Gard :P
    La leggendaria Lara Croft ora e' una leggenda eterna
    Lara Croft Global Staff
  8. Delirante...  
        Mi trovi su: Homepage #4196982
    Originally posted by psiko
    dicono di aver usato il rampino non solo come una corda portatile ma contro un nemico per stenderlo e poi dargli il colpo finale :eek:


    Alla BloodRayne... :rolleyes: Dov'é la novità? Solo che ci si può appendere a soffitto e pareti... Un po' come la frusta di Indiana Jones nel gioco omonimo no?

    Beh sì, sarà realistico e sapete che io ne sono un fanatico, ma diciamo che certune cose stonano nel contesto generale e poi perché dovrei perdere un sacco di tempo a scegliere le armi giuste? Mah... spero solo che si riferiscano alle munizioni e che cmq abbiano rinnovato il settore armi...
    ...and remember to be.....
    .....COSMICALLY CONSCIOUS!!!.....
    PRESIDENTE DELLA A.A.A.J.I.: basta con sta Jolie! LEI NON E' LARA!!!

  Nuovo articolo con nuovo screen!!!

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