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    Dangerous Waters - MH-60 Demo Mission - Walkthrough

    Welcome aboard sailor. For the following mission I will take you by the hand and help you in doing your job aboard the MH-60R Helicopter in the Dangerous Waters (DW) Helo Demo Mission. Actually your job is the summary of being Pilot, ATO (Air Tactical Officer) and Senso (Sensor Operator). You will be pretty busy, but believe me its doable and once you got really into the game you will find this mission a piece of cake.

    The first step obviously is the Mission selection. The image below shows the mission selection from the full game, just imagine there would be only two missions, the Kilo and the Helo Demo mission.

    From here you select the MH 60 Demo and click OK. That will take you to the Mission Briefing.

    As you can see, its pretty sparse. You are to detect a Victor III class Nuclear Attack Submarine (SSN) transiting the strait from North to South. You shall keep your hands of any civilian shipping (obviously) and you have to be done before the sub is able to reach the goal line. Sounds simple huh?

    At the bottom of the screen you have three buttons, Weapons Loadout, Cancel and OK. Kinda Selfexplanatory don’t you think? For the moment we will choose the Weapon Loadout and modify our loadout before going hunting.

    In the First screen we change the Penguine Missile to another MK50 torpedo. That brings our total Torp loadout to 3 Torps, so you have three chances of hitting the sub before you either have to abort or fly to the FFG for resupply. On the sonobuoy screen I have changed the BT loadout to 1 instead of 4 and upped the Deep buoys to 4 each. Why? Because it looks neat  . Actually using Deep buoys in this mission is pretty much useless as the whole floor will be no deeper then 390ft, and since your deep buoys are all deployed to 400ft and deeper (depends on the type) your deep buoys end up in the mud and are therefore useless. If you wanna spend some time clicking and have a useful buoy load then load 12 Shallow DICASS and 12 Shallow DIFAR buoys. Plus of course your BT buoy, you don’t really need it for this mission, but its good practice to have at least one along.

    Why no VLAD? Well the VLAD Shallow Deploys to 600ft while the VLAD Deep deploys to 1200ft …

    With the Loadout taken care of we can now get down to the fun. Click OK to get back to the Mission Briefing and then OK again to start the mission proper.

    When you start the mission your screen will look like the image above (or close to it, maybe you have to zoom in first). You are on the NavMap now, the screen you will spend a lot of time in DW. In the upper right hand corner is your 3D View window which displays the selected platform on the NavMap in its surroundings. BUT when you have Truth turned OFF it will only show what your sensors tell you, and how you have classified the contact. For example if you have a Radar Contact and you classify it as a Aircraft Carrier it will show you an Aircraft Carrier - that however might not be the truth! You can “cheat” by turning Truth ON (SHIFt+CTRL+T - same works for turning off). That will show you whats really happening.

    Anyway, lets get on with the business. Altitude looks ok (300ft), so now hit “C” and click somewhere in the area I marked with the red point labelled 1 (there is no red point in game). Now your Helo will turn towards the new heading (but wont start flying yet). Now hit “3” and the Helo Autopilot will accelerate to its Max Speed. and fly along the new bearing (if you haven’t waited till the Helo has centered on the new heading he will continue to change the heading till he flies along the ordered one).

    Now we are finally underway. Lets use the time till we have reached our first Dipping Point to turn on more systems and get a clearer understanding of the situation. One thing to note … the starting point for the vessels in the mission are mostly random so the sub (and the freighter) will be in different locations each time you start the mission. Hence I will only give you general tips on how to get the sub, but you have to adjust them to the situation at hand.

    Alright, we are underway. Now it’s time to deploy the MAD, go to the ATO Station “F2” and use the switch to reel out the MAD. As an alternative you can use the TaskBar Command Menu (lower left of the screen, 2nd Button) and stream the MAD that way. Once that’s done we work ourselves through the stations. Next one is the Radar “F4”. Turn it on, activate the Autocrew (if it isn’t active already) and that’s it. The AC will take care or marking (and remarking) contacts. Next station is ESM/MAD where you can activate the ESM and MAD. However keep the AC turned off here, as you don’t really need it. Actually when you are in a Contact dense environment the constant remarking of the ESM AC is quite annoying. The ESM in this mission should show you a civilian Radar Set matching the location of your single Radar contact in the OpsArea. That will be the freighter - believe me. Normally you would have to use other means to achieve ID, but this time you can simply go to the NavMap “F5” and click on the Unknown contact and classify it as a Freighter (Right click and then Classify). You should get into the habbit of classifying your contacts ASAP, so you don’t have to remember what is what. Further if you have classified a contact you can use CTRL+I while the contact is marked to call up the USNI entry of the appropriate class to look up things like TPK and Weapons/Sensors.

    After the systems are turned on, grab a book, its going to take some time now 

    You can use the timecompression to speed up the travel to your first dipping point (remember?). Once you are in the area where the water on the NavMap has the darkest shade of blue around, you can deploy your single BT buoy to get a reading of the SSP (Sonar Sound Profile).

    You can do this again by using TaskBar or even right click on the NavMap but I prefer the good old fashioned way by using the ATO station. Select Sonobuoy -> BT -> Launch and shortly thereafter you will hear a THUMP and get the message - “Buoy away”. You don’t have to hover to drop buoys … they don’t care if they are dropped at 127kts or 50kts. So to go along with the story … you have arrived at the Dipping Point finally.

    Now its time to bring the Helo into a Hover. This is rightfully a quite difficult maneuver in a real Helo and even more difficult to stay in a hover, but fortunately you have a quite capable AutoPilot. All you have to do is hit “0” and then “SHIFT+2”. The first key will tell your pilot that you wanna hover and the second sets the ordered altitude to 50ft which is a good altitude to use your dipping sonar. Next you have to lower your Dipping Sonar. You can either use the ATO station or the Taskbar as shown in the image below. The Hydrophone is your Dipping Sonar.

    Once the Dipping Sonar is streaming you have to switch to the Dipping Sonar station “F7” and keep an eye on the length you have streamed already. That information is at the very bottom of the screen.

    Let it stream till around 150ft. That means the Hydrophone is around 100ft deep which is deep enough to give you a good balance in this mission between being able to listen and the time for deployment and retrieval of the Hydrophone. With the Hydrophone deployed you have to click and hold on the lower screen to pan around and check the individual bearings. If there is something, you will see one or more lines in the upper part. If it’s a real strong contact you might actually see a spike in the lower part as well, but don’t count on it. Anyway the upper part of the Display shows you the Frequency Lines generated by the contact, the more lines you get the easier it will be to classify the contact definitely. Take note … lots of vessels have the same first, second or even third frequencies … You can use Next/Prev on the upper right hand side to scroll through the various matching profiles.

    Well scan around and you should get both the freighter and hopefully at least a faint line of the sub as well. Don’t worry if it isn’t classified directly as a sub. As long as its not the freighter and not matching the direction of another surface contact you can assume that it will be a sub and in this case that its your target.

    Now comes the fun part. Assuming you got a bearing on the sub you have to retrieve the Hydrophone and get going along the bearing. To stay on the bearing as best as possible you should turn the helo while its still hovering. Just select the right bearing in the taskbar, but DO NOT leave the hover until the Hydrophone is all the way in or you will probably loose it (There are certain speedlimits you cannot exceed with the Hydrophone but that’s a different story). Make it a habit to first retrieve the Hydrophone completely before moving again unless you really really have to. Another item on your list is to increase the altitude to 250ft (don’t worry the Helo will only play Elevator but wont leave the hover). That gives you enough altitude for maneuvering, keeps you within MAD range and gets the Hydrophone out of the water faster. Once the Sonar is completely retrieved (check at the Sonar Station) you can get going, your Helo should be pointed in the right direction by now and at 250ft. Before starting to move you should drop a DIFAR Shallow, just in case. Now hit “3” and move.

    Unless you have taken ages to get the Sonar back in, your path should take you close to the enemy sub and you should get a MAD return. Now the MAD gives you a rough location of the sub.

    Once you get the MAD return get into a Hover and turn your Helo around so it points toward the MAD return. That will make your torpedo drop easier.

    Go to the ATO station, select Weapons and if you haven’t already turn of the Autocrew. Now you have to make the right settings for the torpedo. Change Floor to 350ft and adjust Runout Brg so the torpedo runs toward the MAD contact. Now click ASSIGN and LAUNCH. With a tad of luck all you have to do is watch the show now. You should turn on the History function of the torpedo (right click on it) so you can see if its running straight (has aquired) or is searching (Snake or Circle). With some luck you will hear the “Mission Accomplished” soon and you got your first kill.

    If not you have to use your Dipping Sonar, MAD and your buoys to reaquire the sub and get again into firing position.

    The above described is the quickest way to kill the sub in this mission and to be honest, it might not work all the time. So here are some tips on how to proceed if it doesn’t work.

    1. Drop some buoys DIFAR or DICASS Shallow and try to get at least 2 bearing lines on the sub. The point where the lines cross is the approximate location of the sub, and the sub doesn’t stop there. If you have to move towards the spot a good deal, you wont find it at the exact location.
    2. If you use buoys you should update the contact regularly or use the Autocrew.
    3. Be patient (young Padawan)!

    Want to learn more check out the Dangerous Waters P-3 OrionWarrior Training and Operations Procedures Manual which can be found here : http://www.orionwarrior.com/forum/showthread.php?t=96 (Yep it was written for the P-3 but lots of the stuff in it can be used by Helo Drivers too).

    Written by

    Thorsten “OneShot” Bergmann

    [Modificato da Stefano Castelli il 15/10/2008 16:31]

    [url=http://www.sonalystscombatsims.com/phpBB/viewtopic.php?t=264]Got a Problem? Read the Dangerous Waters - Frequently Asked Questions

  MH-60 Demo Tutorial/Walkthrough


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