Early on in the game (approx 45 minutes real time) the player will
encounter a pet dog that will stay with him or her for the rest of the
game. Every dog will be unique in some way and will change appearance
and personality depending on a variety of factors, including the
player's alignment. Obeying three built-in laws (do not irritate the
player, unconditionally love the player and self-preservation), the dog
features advanced AI. Behavior is context-specific; the dog will stay
much closer in towns or when the player is hurt in battle, and if the
player goes to a shop the dog will wait outside until the player leaves
the shop. It is, to a degree, trainable using expressions.
The dog will assist the player by performing a variety of tasks, for example:
* The dog can alert the player to threats without alerting enemies
of the player's presence; as such the dog has replaced the mini-map
which was present in Fable.
* The dog attacks whichever enemy the player is most vulnerable to. If
there are two enemies ahead, one with a gun and one with a sword, a
player wielding a sword would be vulnerable to the enemy with the gun,
so the dog would attack the gunman.
* The dog also uses many different barks, growls and whines each
informing the player of something of particular interest or importance.
* The dog will be programmed with advanced AI so it can gradually learn
different behaviors. For example it will eventually know how to call
the player's attention in a time of threat or to let the player know of
any hidden treasures.
Some of the interactions players can have with their dog include buying
toys, playing fetch, rewarding or punishing their dogs for their
actions, and hiding from it.
*Players will be able to invite another player into there game at any moment of play online or offline.
*Offline co-op guest can be chosen from either a prefab character or
can be imported from an existing Fable II save on the systems harddrive
or memory card.
*These second players will not have a dog and, if the safety feature is
turned off, can do anything they want in your world leaving a permanent
*Host players will be able to choose how much gold, experience and renown their guest will receive while playing in their world.
*Albion Orbs are purple orbs that will represent XBL friends playing in
their world in realtime. Players can initiate coop via these orbs and
also exchange items.
*All experience, gold, and renown a guest player accumulates can be imported back to their world.
*Clothing and armor no longer have any kind of defense rating, all armor/defensive stats are under the toughness skill.
*Weapons and clothing/armors can have slots to equip augments.
[Modificato da acarolla il 18/10/2008 10:32]
//Il medico di nextgame//