1.     Mi trovi su: Homepage Homepage #5307530
    uhm... io ero giusto in procinto di acquistare il 2k9, mi consigliate di lasciar stare e passare direttamente a questo!?
    ...somebody hates me...
    ...ma perchè a 18 anni non mi sono punto su di un fuso?!?!?!?!
    Wii Code: 7984-5989-6204-8752 Mario Kart Wii: 0731-4900-5690 Super Smash Bros. Brawl: 4468-2537-2947
  2.     Mi trovi su: Homepage #5307635
    Knives Millions ha scritto:
    uhm... io ero giusto in procinto di acquistare il 2k9, mi consigliate di lasciar stare e passare direttamente a questo!?
     se ti interessa la modalità carriera si
    se non sei un fan del basket e lo prendi tanto per provarlo,ti potrebbe bastare tranquillamente il 2009
  3.     Mi trovi su: Homepage #5308206
    grande gioco, che però deve essere migliorato con le sliders scaricabili dal gioco stesso; con i valori di default il gioco perde moltissimo in realismo. Per gli esperti della serie quali sliders consigliate? Io ho scaricato quelle con 3000 e più dwload ne esistono altre che rendono il gioco più realistico?
    Ps la rece è stata fatta con le sliders o senza?
    [url=http://www.lusogamer.com/profile/live?gamertag=guglielmo+64][/url]
  4.     Mi trovi su: Homepage #5308499
    sca1966 ha scritto:
    grande gioco, che però deve essere migliorato con le sliders scaricabili dal gioco stesso; con i valori di default il gioco perde moltissimo in realismo. Per gli esperti della serie quali sliders consigliate? Io ho scaricato quelle con 3000 e più dwload ne esistono altre che rendono il gioco più realistico?
    Ps la rece è stata fatta con le sliders o senza?
     Beh ho letto su un noto forum americano che Future420 (autore di uno dei migliori slider set del 2k9, imho) dovrebbe rilasciare a breve le sue sliders.
    Only a Gibson is good enough! Baronetto dello Shoryuken!
  5. Demotivato dal troppo entusiasmo  
        Mi trovi su: Homepage #5308637
    sca1966 ha scritto:
    Ps la rece è stata fatta con le sliders o senza?

    Le slider non ti cambiano il gioco eh...cmq seguo la serie dal primo episodio per Dreamcast e ho giocato questo sia in versione "standard" che con le slider modificate, c'è da dire che influenzano meno il gameplay che rimane più libero e dinamico rispetto ai vecchi episodi.
    Ad ogni modo una volta aumentata la frequenza dei falli nelle Regole per me il resto funziona già bene così, certo che se uno vuole le stesse percentuali al tiro e gli stessi schemi applicati alla perfezione ne deve scaricare (e provare) di slider...
  6.     Mi trovi su: Homepage #5313525
    K.G. ha scritto:
    Come vi regolate con il taglia fuori? L'anno scorso sul 360 si usava il grilletto sinistro era efficacie, quest'anno da libretto dicono tasto X ma quando cerco di farlo il giocatore cerca di rubare palla!
      Si fa sempre con il grilletto sx, sia in attacco che in difesa e funziona alla grande (uso Alternativo B come configurazione).
    Speriamo che facciano uscire presto la patch promessa perchè quest'anno il gioco è davvero ricco di bug, rallentamenti e problemi. Se tutto va bene, dovremmo averla per la prossima settimana:sbav: Così finalmente passo ad 8 minuti nella modalità My Player... odiosi i 5 minuti per quarto -.-
  7.     Mi trovi su: Homepage #5313577
    aldarev ha scritto:
    Si fa sempre con il grilletto sx, sia in attacco che in difesa e funziona alla grande (uso Alternativo B come configurazione).
    Speriamo che facciano uscire presto la patch promessa perchè quest'anno il gioco è davvero ricco di bug, rallentamenti e problemi. Se tutto va bene, dovremmo averla per la prossima settimana:sbav: Così finalmente passo ad 8 minuti nella modalità My Player... odiosi i 5 minuti per quarto -.-
     Quindi mi confermi che in My Player al momento si possono giocare solo 5 min per quarto?Me l'ha chiesto un mio amico.Io ormai aspetto la patch.
    Ultimo gioco terminato: Shadow of the Damned
    Sto giocando a: Batman Arkham City
    Sto aspettando: Asura's Wrath
  8.     Mi trovi su: Homepage #5313586
    richi_one ha scritto:
    Quindi mi confermi che in My Player al momento si possono giocare solo 5 min per quarto?Me l'ha chiesto un mio amico.Io ormai aspetto la patch.
     si,ho cercato in tutti i modi di cambiare,l'ho un po' abbandonato proprio per il fatto della patch,5 minuti sò veramente pochi vorrei passare almeno a 7
  9.     Mi trovi su: Homepage #5313593
    Purtroppo al momento può giocare oltre i 5 minuti per quarto, solo chi importa il giocatore dal Draft Combine (acquistabile quest'estate, ovviamente non sullo store europeo... e te pareva :asd: ).
    Se la patch riesce realmente a risolvere tutto quello che è stato promesso (posto alla fine del post il change log), ci troveremo di fronte ad un gioco nuovo :asd:
    GENERAL
    - Improved game performance in all arenas and camera angles.
    - Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.
    - Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.
    - Fixed an issue (online and offline) where Coach Settings were not properly saving to the user’s Settings file.
    - Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.
    - Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.
    - In-game saves should now load up correctly in the Playoffs game mode.
    - Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.
    - Games played in the NBA D-League should now have appropriate sized crowds. (Note: this change will not be reflected in existing Associations and My Player careers.)
    - Fixed a slowdown issue during stoppages of play with created teams.
    - Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!

    GAMEPLAY
    - Tuned shooting percentages across the board, particularly (points) in the paint where more shots are now initiated with contact.
    - Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.
    - Addressed issues in defensive rotations that didn’t function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.
    - Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.

    - Plays will no longer break when the user strays slightly from the intended path.
    - Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.
    - Assists should now only be credited to the passer at appropriate times.
    - Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.
    - The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.
    - Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.
    - CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).
    - CPU players should now be more aware of being called for 3 second violations.
    - Defensive assist is now turned off when the ball is not in play.
    - The CPU now properly respects any changes to the Help Defense slider settings.
    - The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.
    - Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.
    - Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.
    - Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.
    - Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.
    - Fixed an issue where the user was unable to give certain players their player-specific animation packages.
    - Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.
    - Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.
    - The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.
    - A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).

    PRESENTATION
    - During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct 
    gameplay.
    - Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.
    - Blank overlays should no longer quickly appear/disappear during gameplay.
    - Highlight/Halftime/Player of the Game/Replay options should now be working properly in Arena Music Manager.
    - Player specific custom sound events should now be working properly in Arena Music Manager.

    ONLINE
    - Improved performance and stability for all online game types.
    - Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.
    - Ranked game difficulty has been changed to SuperStar for Team-Up games.
    - Removed the spotlights for online play only to improve performance during stoppages of play.
    - Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.
    - Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.
    - Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.
    - Fixed a hang that would sometimes occur when making substitutions during an online Association game.
    - Fatigue should now behave as expected during private Team-Up games.
    - Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.
    - Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.
    - Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.
    - Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.
    - Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.
    - Fixed an issue where games in online leagues would diverge if users made changes to the default roster.
    - Addressed an issue where completed ranked games would sometimes not report the results to the server.

    MY PLAYER
    - Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.
    - Users can now change quarter length in My Player to any amount of minutes between 5 and 12.
    - Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.
    - The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.
    - Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.
    - Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.
    - The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.

    ASSOCIATION
    - The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
    - Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
    - Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.
    - Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.
    - Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.
    - 10-day contracts should now work in year 2 and beyond.
    - Lower rated players should now be more accepting of the ‘Role Player’ role.
    - Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.
    - Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.
    - Users should no longer have an obstructed view of the court when performing Development Drills.
    - Users should no longer be able to see the overall rating of players during the NBA Draft.
    - Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
    (viene da chiedersi come mai non ci abbiano pensato prima... i betatester dormivano invece di provare il gioco? :asd: ).

  [Recensione NBA 2K10] Dieci anni di grande basket

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