1.     Mi trovi su: Homepage #5438659
    mauriziorpg75 ha scritto:
    io me lo compro di sicuro.... e' cosa? come dite ? al posto di FFXIII ?:-O
    impossibile:D
     Tra l'altro leggevo che è su un solo dvd per cui penso non sia nemmeno tanto lungo. Più avanti, più avanti....
    We are under attack! Take cover!!!!!!
  2.     Mi trovi su: Homepage #5438705
    bibbi 76 ha scritto:
    Tra l'altro leggevo che è su un solo dvd per cui penso non sia nemmeno tanto lungo. Più avanti, più avanti....
       O forse non è inutilmente farcito di filmati :asd:

    Impressioni sul gioco, non so la fonte, penso il solito Neogaf:

    The battle system is rock-awesome. There are so many tiny different factors that come into play, and as the game progresses, you have to get really creative about not using your IS Gauge often, since it doesn't increase faster than your characters' HP (every extra 1000 HP your characters have takes off an extra piece of the IS Gauge when someone's bar fills with Scratch Damage). It can't really be boiled down to "Use IS attacks, blast up, get lots of Resonance and do a super attack!" because IS attacks grow more and more scarce as enemies do heaploads of damage across large areas. Around Chapter 7-8, enemies recover from Scratch Damage a lot faster too, so the "Machine Gun then Handgun" strategy needs to be reworked. Basically, the difficulty ramps up in a way that things never get too dull or too frustratingly difficult. Inflicting status effects with special grenades becomes crucial.

    -The main story is slow moving, but it looks like it'll be a setup where all the pieces are gradually put into play, and then all collide at the end. The fetch-questy-ness of the missions isn't bothersome because that's what the trio do--they're private mercenaries for hire, generally subject to the whims of the indulgent and thoughtless upper class who make them fetch. What's great is the dynamic between the three characters. You get the impression that they've been together for a long time, so the dialogue is casual, rather than over-explanatory, dramatic or stupid. Their pre-battle banter is badly acted, but feels like a group of friends chatting with each other. The boob thing was an anomaly, although the Cardinal Peter might annoy some people.

    -Fantastic, gorgeous music. The world map theme for the lowest section of the tower has this ominous bassoon. Haven't heard a game soundtrack use a bassoon in like forever.

    -The game feeds you just enough new areas to make you really feel like you're exploring and progressing. Building up hexes and then spending them to open up a new area is extremely satisfying, as is discovering treasure. You can even find pieces for your IS Gauge on the world map.

    -Customization is cool. You have guns with different shaped connecting pieces and match scopes and barrels and magazines onto them, including pieces with more connectings, so you can have sub-sub-barrels and scopes on scopes. It means you make some really, really stupid looking guns, but then your guns can charge up 17 bullets in three seconds and you don't care how they look.
  3. ehm...  
        Mi trovi su: Homepage #5449759
    dis-astranagant ha scritto:
    O forse non è inutilmente farcito di filmati :asd:
    Impressioni sul gioco, non so la fonte, penso il solito Neogaf:
    The battle system is rock-awesome. There are so many tiny different factors that come into play, and as the game progresses, you have to get really creative about not using your IS Gauge often, since it doesn't increase faster than your characters' HP (every extra 1000 HP your characters have takes off an extra piece of the IS Gauge when someone's bar fills with Scratch Damage). It can't really be boiled down to "Use IS attacks, blast up, get lots of Resonance and do a super attack!" because IS attacks grow more and more scarce as enemies do heaploads of damage across large areas. Around Chapter 7-8, enemies recover from Scratch Damage a lot faster too, so the "Machine Gun then Handgun" strategy needs to be reworked. Basically, the difficulty ramps up in a way that things never get too dull or too frustratingly difficult. Inflicting status effects with special grenades becomes crucial.
    -The main story is slow moving, but it looks like it'll be a setup where all the pieces are gradually put into play, and then all collide at the end. The fetch-questy-ness of the missions isn't bothersome because that's what the trio do--they're private mercenaries for hire, generally subject to the whims of the indulgent and thoughtless upper class who make them fetch. What's great is the dynamic between the three characters. You get the impression that they've been together for a long time, so the dialogue is casual, rather than over-explanatory, dramatic or stupid. Their pre-battle banter is badly acted, but feels like a group of friends chatting with each other. The boob thing was an anomaly, although the Cardinal Peter might annoy some people.
    -Fantastic, gorgeous music. The world map theme for the lowest section of the tower has this ominous bassoon. Haven't heard a game soundtrack use a bassoon in like forever.
    -The game feeds you just enough new areas to make you really feel like you're exploring and progressing. Building up hexes and then spending them to open up a new area is extremely satisfying, as is discovering treasure. You can even find pieces for your IS Gauge on the world map.
    -Customization is cool. You have guns with different shaped connecting pieces and match scopes and barrels and magazines onto them, including pieces with more connectings, so you can have sub-sub-barrels and scopes on scopes. It means you make some really, really stupid looking guns, but then your guns can charge up 17 bullets in three seconds and you don't care how they look.
      :X
    PSN: yukau X360: avrelx
  4.     Mi trovi su: Homepage #5449767
    Sembra davvero qualcosa di molto originale il battle system, ma purtroppo non necessariamente ben fatto...dai filmati i turni sembrerebbero troppo lunghi e con combo troppo articolate. Si risolverebbe bene la questione con meno battaglie, ma ad occhio non è il titolo da due combattimenti e via...
    Le fasi di esplorazione in leggero 2D mi hanno fatto prendere quasi un infarto con musiche dire adatte è poco...amore a prima vista.
  5.     Mi trovi su: Homepage #5449824
    Non è malvagia l'idea di lanciarlo una settimana dopo FF13. Considerate che il jrpg in quella settimana tornerà in auge, venderà vagonate e come succedeva in passato Final Fantasy darà luce anche a titoli minori: e gli utenti dopo questo sanno già che disponibile c'è End of Eternity. Qualche fesso come Avrel ci cascherà e la vendita sarà assicurata :asd:

  [Notizia Resonance of Fate] Resonance of Fate da marzo in Europa

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