1. Smazzato  
        Mi trovi su: Homepage Homepage #5705075
    Risponde direttamente Microsoft, per bocca di Phil Spencer, che in un'intervista a Edge spiega che sarà più grande del lancio di X360 o PS3 (in termini di risorse e copertura mediatica).

    Interessante notare come Spencer usi il termine "the biggest console launch ever". Abbastanza indicativo delle loro intenzioni, no?

    E aggiunge:
    "We are investing in this like we've never invested in a platform launch. This is, for us, the biggest platform launch in
    the history of the industry."

    Però tutto sommato resta coi piedi per terra: quando gli viene chiesto a proposito della previsione di 3 milioni di Kinect venduti entro fine anno risponde:
    "I think about it in a bigger way than that. Not that Don's wrong; that's the
    number that he stated, but a lot has to happen in order for us to have success.
    Our content partners have to ship great games, our retail partners have to be
    there with us, our marketing has to be there in a very impactful way."

    A occhio e croce ci stanno davvero puntando tantissimo.
    --
    Stef
    Ex Redattore apodittico di Nextgame.it ed ex-ex-curatore di Deck & Board
    Rantolii, niuz e boiate videoludiche su Il Paradroide e Outcast.it.
  2.     Mi trovi su: Homepage #5705573
    Nel frattempo Destructoid ha provato Child of Eden con kinect e...
    (Castelli non leggere eh!)

    Kinect effectively ruined my experience with Child of Eden. It was a great idea in theory; play a shooter where you aim with you hands, change weapons by clapping, and launch bombs by stretching both arms in the air. I would have loved that. It could have been total body immersion into the game world. What I got instead was a total backfire. As it turns out, poorly implemented full body only work to make the player constantly aware of their body, and the frustrations that they are experiencing in their attempts to interact with the game world. It's the opposite of immersion. I'm still definitely going to buy Child of Eden, but I'll be using the standard analog pad controls, or maybe the PS Move control scheme, assuming they aren't also broken. Unless there are some serious changes prior to release, I wont be touching the game's Kinect controls with a ten-foot pole. 
    http://www.destructoid.com/hands-on-...s-184815.phtml
    ROTFL.
    SI vedeva abbastanza dai video in effetti...
    MAH.
    Il Generale Shark così parlò: "...mi dia tempo e il mondo userà i pollici solo per suonare il campanello di casa."
    *Oo RimaNi Col Dubbio oO*
    ..:: BLoOd Is My AvAtaR ::..
  3. NextGameOver  
        Mi trovi su: Homepage #5705584
    Mdk7 ha scritto:
    Nel frattempo Destructoid ha provato Child of Eden con kinect e...
    (Castelli non leggere eh!)
    Kinect effectively ruined my experience with Child of Eden. It was a great idea in theory; play a shooter where you aim with you hands, change weapons by clapping, and launch bombs by stretching both arms in the air. I would have loved that. It could have been total body immersion into the game world. What I got instead was a total backfire. As it turns out, poorly implemented full body only work to make the player constantly aware of their body, and the frustrations that they are experiencing in their attempts to interact with the game world. It's the opposite of immersion. I'm still definitely going to buy Child of Eden, but I'll be using the standard analog pad controls, or maybe the PS Move control scheme, assuming they aren't also broken. Unless there are some serious changes prior to release, I wont be touching the game's Kinect controls with a ten-foot pole. 
    http://www.destructoid.com/hands-on-...s-184815.phtml
    ROTFL.
    SI vedeva abbastanza dai video in effetti...
    MAH.
    l'hai visto QUESTO?
    beh, sembra un invito a giocarlo con Move XD
    cmq seriamente, si saranno agitati come matti ed avran provato la versione vecchia del Kinect, peffozza :asd:
  4.     Mi trovi su: Homepage #5705686
    Mdk7 ha scritto:
    Nel frattempo Destructoid ha provato Child of Eden con kinect e...
    (Castelli non leggere eh!)
    Kinect effectively ruined my experience with Child of Eden. It was a great idea in theory; play a shooter where you aim with you hands, change weapons by clapping, and launch bombs by stretching both arms in the air. I would have loved that. It could have been total body immersion into the game world. What I got instead was a total backfire. As it turns out, poorly implemented full body only work to make the player constantly aware of their body, and the frustrations that they are experiencing in their attempts to interact with the game world. It's the opposite of immersion. I'm still definitely going to buy Child of Eden, but I'll be using the standard analog pad controls, or maybe the PS Move control scheme, assuming they aren't also broken. Unless there are some serious changes prior to release, I wont be touching the game's Kinect controls with a ten-foot pole. 
    http://www.destructoid.com/hands-on-...s-184815.phtml
    ROTFL.
    SI vedeva abbastanza dai video in effetti...
    MAH.
     butta male pure su altri siti
    Child of Eden preview: Son of Rez | Joystiq

    I can't come up with a very practical argument for picking Kinect over an Xbox 360 or PlayStation 3 controller (and Move is still "being decided" upon, but seems unlikely). There's a notable loss of celerity and precision when you play with Kinect, making it the less preferred input method if you're bothered by scores and hit percentages. Heck, even Mizuguchi jokes that you have to go the gym first if you're going to play the game with Kinect. Your arm's going to get tired and fall off, probably.
    And yet, I preferred playing another level, "Matrix," on Kinect. With an open palm guiding the auto-locking reticle and a quick swipe initiating an attack, you're shrugging off any feeling of rote input. I won't always be in the mood to play like this, I know it, but in a game that hopes to overwhelm and engage the senses, I'm more receptive without a chunk of plastic in my hands. As Mizuguchi puts it, you feel like the "conductor" in an abstract orchestra.

    kotaku
    Preview: Finding Happiness With Child of Eden
    There was noticeable lag while playing Child of Eden with Kinect, most likely a product of the hardware, not the software. I lost sight of my targets more than once and likely would have failed an attempt or two if "game over" conditions were built into the TGS demo
    PSN:Vero85
    è solo questione di intendersi, di terminologia. Lei dice “padroni” e io “datori di lavoro”, lei dice “sfruttatori” e io dico “benestanti”, lei dice “morti di fame” e io “classe meno abbiente”. Ma per il resto, la penso esattamente come lei.
  5. Smazzato  
        Mi trovi su: Homepage Homepage #5706259
    Mdk7 ha scritto:
    Nel frattempo Destructoid ha provato Child of Eden con kinect e...
    (Castelli non leggere eh!)
    Sempre il solito discorso: Kinect funziona e ha bei giochi? Lo piglio.
    Funziona male o non ha bei giochi?
    Scaffalissimo.
    Se Child of Eden è un primo riscontro è facile capire quale delle due strade è da prendere. ;)
    --
    Stef
    Ex Redattore apodittico di Nextgame.it ed ex-ex-curatore di Deck & Board
    Rantolii, niuz e boiate videoludiche su Il Paradroide e Outcast.it.
  6.     Mi trovi su: Homepage #5706262
    Stefano Castelli ha scritto:
    Sempre il solito discorso: Kinect funziona e ha bei giochi? Lo piglio.
    Funziona male o non ha bei giochi?
    Scaffalissimo.
    Se Child of Eden è un primo riscontro è facile capire quale delle due strade è da prendere. ;)
      Non voglio far polemica o altro...ma mi dite che c'è di bello in Child of Eden? :P
    P.S. chiaramente che ha di così bello per convincervi a comprare Kinect...

  Come sarà il lancio di Kinect?

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