1.     Mi trovi su: Homepage #8566942
    Sono state pubblicate le parti tagliate, per motivi di tempo, in GoW3...
    -Dopo aver preso l'arco, per entrare nell'Ade, devi uccidere due cerberi...dopo quel pezzo sarebbe apparso un ciclope molto piu grande della media.
    -Dopo il finale ci sarebbe stata un'ultima fatica, lo scontro con un titano dai cento occhi da sconfiggere sfruttando la testa di Elio.

    Fonte: Google News

    Che ne pensate in merito?




  2.     Mi trovi su: Homepage #8566944
    _Gianluca_Sono state pubblicate le parti tagliate, per motivi di tempo, in GoW3...
    -Dopo aver preso l'arco, per entrare nell'Ade, devi uccidere due cerberi...dopo quel pezzo sarebbe apparso un ciclope molto piu grande della media.
    -Dopo il finale ci sarebbe stata un'ultima fatica, lo scontro con un titano dai cento occhi da sconfiggere sfruttando la testa di Elio.

    Fonte: Google News

    Che ne pensate in merito?


    Uffffffff avrei preferito aspettare un pò di più piuttosto di perdermi questo.....
    :steam::steam:
  3. Utente non attivo.  
        Mi trovi su: Homepage #8566948
    Attenzione a distinguere le fantasie dei fan dai fatti. Queste sono le dichiarazioni di Asmussen in propsito, e sono le uniche dichiarazioni in merito.



    You said at some point the game was bigger. That seems almost impossible. Do you mean in terms of length or scope?

    In terms of footsteps. You know, how long it takes to get from beginning to the end. It was bigger, there were extra areas you had to go to. We had some extra enemies that had to get cut. We had a big Titan scene at the end, which we had to remove, which was a really tough thing to do. We had this actual whole kind of gameplay on Gaia while you're fighting Zeus, [and you're] on top of Gaia. Gaia's involved in the battle and everything. We had it all working, it was just getting it to the final stage was gonna be impossible, and we ended up having to remove it so we could make the other Titan scenes really good.

    I do kind of feel that at the end of the game, I kind of expected that Gaia moment to happen. And it just wasn't there. It was definitely noticeable that something was scaled back.

    Well we removed that, and we added the part where you go into Kratos' head. And I think that, for me anyways, it gave much more of an emotional impact at the end. If I had to choose between the two, I think the head thing was kind of more clever, and had kind of an impact to how the game ended and the story, and kind of what it feels like. I think it got better since we removed that.

    What other kind of content was removed from the game? Can you talk about that?

    We had a creature named Argus who had a hundred eyes, and he was a creature that was designed to have use the Helios head to defeat him. You would blind him, and his eyes started to shut -- he's kind of this nocturnal kind of troll -- and you had to make him close his eyes, and he'd get blinded. You couldn't defeat him unless he's blind, and then he'd go into this kind of blind rage, and you had to fight him. He was fun. It was fun.

    We had him [and] we had a massive cyclops. I don't know if you remember the door where you enter Hades' Palace; you burn the bramble that's in front of it, and you open the door there. We had a couple of cerberus there guarding the door. The original plan was, the first time you ran through Hades to get to that entrance, that's when the cerberus come down. The second time you come through, you just burn the bramble, and you would start to lift up the door, and [the cyclops'] hand was going to come underneath it and just whip it up. From the other side was going to be this huge cyclops, like twice as big as any cyclops you've ever seen before. We had a branching mini-game on him and everything. It was really cool, but him and Argus, to get them to completion would have meant that other things would have suffered, and they still had a ways to go.

    They both had really neat moments as well, as to how they got introduced. The whole Argus one was going to be another surprise thing. You know how we had kind of secrets where you could use the Helios head to find them? We were going to have those secrets paced out so you find four or five of those, and you'd get a chest in each one. Then in one, we were going to have basically a reveal where you'd expect to see a chest there -- setting up expectations and then breaking it -- and out of the darkness this Argus would leap out, and you'd have to fight him.
  4.     Mi trovi su: Homepage #8566951
    DuffmanNon fatevi strane idee, sono solo normalissime scelte di produzione. In tutti i giochi ci sono montagne di cose che vengono tagliate perchè motivi diversi. Il problema, in genere, è l'inverso, ovvero quando non c'è il coraggio o la lungimiranza di tagliare le cose più fiacche.


    Devo dedurre che, secondo te, hanno fatto bene... o sto vaneggiando?
    :confused:




  5. Utente non attivo.  
        Mi trovi su: Homepage #8566952
    _Gianluca_Devo dedurre che, secondo te, hanno fatto bene... o sto vaneggiando?
    :confused:


    I giochi non si possono valutare ragionando sugli infiniti "e se ci avessero messo anche..."
    Se abbiano fatto bene o meno te lo dice solo la versione finale del gioco. Che nel caso specifico mi sembra... discreta.

  Parti tagliate in GoW3

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