The kingdom of Chaos
Interview to Mike Diskett, founder of Mucky Foot and game designer of Urban Chaos.
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Mike Diskett is one of the Bullfrog's designers that, after Molyneux' leaving, decided to try to found their own software house. Remebered for his work on Theme Park, Magic Carpet and Syndicate Wars, he showed great talent, and now it seems that he has found in Mucky Foot, his new company, the right enviroment to create important titles. Urban Chaos, the game that he is currently developing, will surely be one of the most interesting games of the year, but, strangely, the hype behind it isn't as high as the hype behind much less complex titles. So, Nextgame.it thought that it was a good idea to let you know better Urban Chaos, Mike Diskett and his emerging group with this interview.
Nextgame.it: Why did you leave Bullfrog?
Mike Diskett: Three of the four directors left Bullfrog at the same time, it was a combination of many things. The most primary was because Bullfrog had lost the small family feel it had in it's early days, it had grown into a big corporation with over 100 employees. When EA canned Creation (Guy Simmons underwater futuristic submarine game) it just seemed the right time to leave. Myself and Fin where just starting on a game called Indestructables so leaving then didn't do too much damage to that game.
Nextgame.it: How do you feel now at Mucky Foot? Could you present your new company to the public?
Mike Diskett: It feels like a small elite team of highly trained ninja's taking on the world. We treat the office like a home from home, (infact I currently spend more time at the office than at home). Messy desks are the norm, infact in contrast to Bullfrog we have made tidying your desk for important visitors a sackable offence, any desk with less than 12 items of crap is a written warning.
Nextgame.it: How are your new studios organized? How many PCs have you there and what is their standard configuration?
Mike Diskett: We have 2 teams of about 12 people each. There's around 30 PC's running Windows 98. The PC's vary from pII 300's to PIII 550's with every imaginable graphics card from ATI RAGE to VOODOO 3000 to Matrox G400. The office is split down the center with a long long long corridor so the teams are naturally split half one side and half the other. We also have a sound studio and an IT man to keep our server running.
Nextgame.it: Could you name the people involved in the development of Urban Chaos and their respective roles, please? On which projects have they worked before?
Mike Diskett: Three of the four directors left Bullfrog at the same time, it was a combination of many things. The most primary was because Bullfrog had lost the small family feel it had in it's early days, it had grown into a big corporation with over 100 employees. When EA canned Creation (Guy Simmons underwater futuristic submarine game) it just seemed the right time to leave. Myself and Fin where just starting on a game called Indestructables so leaving then didn't do too much damage to that game.
Nextgame.it: How do you feel now at Mucky Foot? Could you present your new company to the public?
Mike Diskett: It feels like a small elite team of highly trained ninja's taking on the world. We treat the office like a home from home, (infact I currently spend more time at the office than at home). Messy desks are the norm, infact in contrast to Bullfrog we have made tidying your desk for important visitors a sackable offence, any desk with less than 12 items of crap is a written warning.
Nextgame.it: How are your new studios organized? How many PCs have you there and what is their standard configuration?
Mike Diskett: We have 2 teams of about 12 people each. There's around 30 PC's running Windows 98. The PC's vary from pII 300's to PIII 550's with every imaginable graphics card from ATI RAGE to VOODOO 3000 to Matrox G400. The office is split down the center with a long long long corridor so the teams are naturally split half one side and half the other. We also have a sound studio and an IT man to keep our server running.
Nextgame.it: Could you name the people involved in the development of Urban Chaos and their respective roles, please? On which projects have they worked before?
Nextgame.it: How do you feel now at Mucky Foot? Could you present your new company to the public?
Mike Diskett: It feels like a small elite team of highly trained ninja's taking on the world. We treat the office like a home from home, (infact I currently spend more time at the office than at home). Messy desks are the norm, infact in contrast to Bullfrog we have made tidying your desk for important visitors a sackable offence, any desk with less than 12 items of crap is a written warning.
Nextgame.it: How are your new studios organized? How many PCs have you there and what is their standard configuration?
Mike Diskett: We have 2 teams of about 12 people each. There's around 30 PC's running Windows 98. The PC's vary from pII 300's to PIII 550's with every imaginable graphics card from ATI RAGE to VOODOO 3000 to Matrox G400. The office is split down the center with a long long long corridor so the teams are naturally split half one side and half the other. We also have a sound studio and an IT man to keep our server running.
Nextgame.it: Could you name the people involved in the development of Urban Chaos and their respective roles, please? On which projects have they worked before?
Mike Diskett: It feels like a small elite team of highly trained ninja's taking on the world. We treat the office like a home from home, (infact I currently spend more time at the office than at home). Messy desks are the norm, infact in contrast to Bullfrog we have made tidying your desk for important visitors a sackable offence, any desk with less than 12 items of crap is a written warning.
Nextgame.it: How are your new studios organized? How many PCs have you there and what is their standard configuration?
Mike Diskett: We have 2 teams of about 12 people each. There's around 30 PC's running Windows 98. The PC's vary from pII 300's to PIII 550's with every imaginable graphics card from ATI RAGE to VOODOO 3000 to Matrox G400. The office is split down the center with a long long long corridor so the teams are naturally split half one side and half the other. We also have a sound studio and an IT man to keep our server running.
Nextgame.it: Could you name the people involved in the development of Urban Chaos and their respective roles, please? On which projects have they worked before?
Nextgame.it: How are your new studios organized? How many PCs have you there and what is their standard configuration?
Mike Diskett: We have 2 teams of about 12 people each. There's around 30 PC's running Windows 98. The PC's vary from pII 300's to PIII 550's with every imaginable graphics card from ATI RAGE to VOODOO 3000 to Matrox G400. The office is split down the center with a long long long corridor so the teams are naturally split half one side and half the other. We also have a sound studio and an IT man to keep our server running.
Nextgame.it: Could you name the people involved in the development of Urban Chaos and their respective roles, please? On which projects have they worked before?
Mike Diskett: We have 2 teams of about 12 people each. There's around 30 PC's running Windows 98. The PC's vary from pII 300's to PIII 550's with every imaginable graphics card from ATI RAGE to VOODOO 3000 to Matrox G400. The office is split down the center with a long long long corridor so the teams are naturally split half one side and half the other. We also have a sound studio and an IT man to keep our server running.
Nextgame.it: Could you name the people involved in the development of Urban Chaos and their respective roles, please? On which projects have they worked before?
Nextgame.it: Could you name the people involved in the development of Urban Chaos and their respective roles, please? On which projects have they worked before?
Mike Diskett: Mike Diskett - Project Leader/ Lead Programmer
Despite only being twenty nine, Mike Diskett can rightfully claim to be an industry veteran as he began writing computer games when he was just 13 with several being published on the VIC 20. Mike's interest in computers continued through his teens and he obtained a Computing Degree from Staffordshire Polytechnic, spending his
year out working for the Ministry of Defence on head up displays for fighter aircraft.
However, after leaving College Mike decided that he wanted to use his programming talents in the computer games industry and so spent most of his time writing Amiga Shareware programs. His big break came in a very unconventional way as he won his first proper job in the games industry through a competition in a computer
games magazine which was sponsored by Bullfrog Productions.
After cutting his teeth by programming a five player Amiga game, IT, which was written especially for the computer games TV Show Gamesmaster, Mike worked on various projects at Bullfrog acting as project leader and lead programmer on the Amiga conversion of Syndicate and the Amiga and Jaguar conversions of Theme Park.
From there Mike was given his first original project at Bullfrog Syndicate Wars. The game was published in October 1996 and was critically acclaimed receiving 90% plus marks throughout the computer games press and also topping the PC CD chart. During the development of the PC version Mike also worked as the engine programmer
on the PlayStation version which is due for imminent release.
After the release of Syndicate Wars Mike decided to fulfil a long held dream to form his own development group and so left Bullfrog in February 1997 in order to form Mucky Foot along with Guy Simmons and Fin McGechie.
Mike lists his favourite computer games as Oids on the ST and Street Fighter Alpha on the PSX. Other hobbies include manufacturing home dairy produce and being tight.
He is also notorious for wearing shorts all year round.
Fin McGechie
Fin is one of the computer games industries most talented graphics artists. Having always had an interest in art, Fin enjoyed expressing himself with Melbourne Draw- his favourite subjects being naked women. As technology improved Fin continued to experiment and finally discovered Hi-Res on the Amiga. It was the work he did with this
system which gave him his big break - a position with Bullfrog Productions as a computer graphics artist.
Initially he worked as a conversions artist on the Mac and Megadrive conversions of Populous II and also on the Mac conversion of Syndicate. Form there he graduated to artist on the Megadrive and SNES versions of Syndicate a
project on which he was also involved in level design. His next project was as joint lead artist and design team member of the hugely successful Theme Park. Bullfrog' s next release Magic Carpet was Fin's first as Lead Artist. Magic Carpet represented a hugely successful change of direction for Bullfrog Productions and the graphics on that project attracted a great deal of praise. After that Fin contributed to a number of other Bullfrog programs while acting as conceptual artist and lead designer on Indestructibles.
However Fin, disheartened by waiting for a Bullfrog team to be free to make his ideas a reality decided instead to leave Bullfrog and join forces with Mike and Guy at Mucky Foot. Fin is a mysterious individual who is wary of revealing too much of himself. He claims to have no time for hobbies as he spends his spare time looking for an appropriate hobby.